Monsters

Monsters
The world is full of monsters. Our intreped group is part of a family that is skilled and practiced at hunting them.

The River Spirit / River Monster:
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 * Appearance: A vine-y, herbaceous, subterranean creature, many arms, showy centralized pumpkin "head" that does not actually serve an anatomical function.
 * Weakness: The water from the river dissolved the vegitative flesh of the monster and its minions.
 * Origin: Lived beneath the old church graveyard from 1890 to 2019.
 * Diet: Feeds annually and extremely actively in mid-fall. It lies dormant beneath the ground for the rest of the year.
 * Abilities: Every year on Halloween the creature created an army of "Skelejacks" to terrorize the town and lure children into its clutches.
 * Attacks: Grapple (1 harm, unable to move until freed),

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The Woe Beast:
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 * Appearance: A massive hulking Owl-like creature, sits with dignified poise atop its hoard of treasure
 * Weakness: Extremely Weak to objects that are older than the point to which it latched onto.
 * Origin: Uncertain where the beast came from or how it discovered Woebrook.
 * Diet: Feeds off of the potential energy of the world around it- the difference between what the area has become with it's presence and what it could have been without is proportional to the power it can wield.
 * Abilities: Inside the creatures psychic aura an alternate version of the town existed, in which the River Monster was slain by the Woe Beast 57 years ago.
 * Attacks: Rush-with claws and beak, propelled by the blast of energy behind it (harm 3, slashing, bleed -1 ongoing), Claws (slashing 2 harm), Psychic Blast- emits an earsplitting scream/radial blast that forcfully pushes anyone not taking cover (1 harm), Singular Focus- locks eyes with one foe for 10 seconds, then strikes with a directed blast of pure energy (3 harm, magic, lose one turn)

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The Bleaken:
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 * Appearance: Deer face, Feather Boa, Toothy.
 * Weakness: Can only be destroyed by fire- it's body must be cremated or it will rise again.
 * Origin: It comes from the forests to the northeast of town. It is believed that it travels around the area. Sometimes years go by between sightings.
 * Diet: It gets hungry...
 * Abilities: Never forgets a smell.
 * Attacks: Toothy Gnash (harm 3, close, bleed (-1 ongoing), Rush (harm 2, medium, bleed (-1 ongoing), Claws (harm 2, close, bleed (-1 ongoing)
 * Harm Cap: 7, Armor: 1

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Eisner:

 * Appearance: A leathery creature of eyes, no visible mouth, sometimes walks on two legs but prefers four, moves somewhat like a tree-dwelling ape.
 * Weakness: Cannot gain sustenance in certain environments.
 * Origin: Lives in an elaborate construction high in the pine trees, deep in the forest to the north east.


 * Abilities: Eisner is a being with intermediate and extended-range future sight. Eisner is not particularly evil, nor particularly good- It simply is. Because it can only see far future, this ability lends it no significant advantage in any sort of active combat. It will only be able to predict a particular outcome if the stakes are significant and shifting. For instance- It might be able to tell which side will win a major war, but probably not who is about to win a local chess match, as the results of a single chess game would not have visible ramifications on the state of the world in the far future.
 * Diet: Eisner does not eat physical food. It takes magical nourishment from regular meditations and observations in an environment that is full of patterns that it can see (such as a forest/geometry). Because of this, it must meditate during the day, and is typically most active at night.
 * Attacks: Sets elaborate (sometimes deadly) traps to protect itself while it is meditating, average physical strength
 * Harm Cap: 5, Armor: 0

The Shapeshifter:
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An injured thing in the woods:
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 * Appearance: Jet black, smooth, giant, fanged, squid-like, missing a significant porition of its head/ brains.
 * Weakness: Already wounded, this poor creature just needed to be finished off.
 * Origin: Was teleported to the site of Kate's old fort by creatures from another dimension who were did not take kindly to Kate's non-uni-grounded teleporting. This creature was at the spot of Kates teleportation and was injured when she inadvertently removed a large portion of its body. It seems like it was once quite a majestic creature.
 * Abilities: Can attack multiple enemies within range using each of its arms.
 * Diet: Unknown.
 * Attacks: Lash out (harm 2, mid range), Grapple (harm 1, close, incapacitated until arm cut free), Arm Fang (harm 1, intimate, after grappled, bleed -1 ongoing), Bite with half a mouth (harm 1, close, poison -1 ongoing)
 * Harm Cap: 15 (looses arm every 3) Armor: 0

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The First Grikitch (summoned by the Celestial):
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 * Appearance: Lanky, tall, gray/leathery skin. indescribable face, humanoid stature.
 * Weakness: Resistant to blunt force. Otherwise killable by normal means.
 * Origin: Was summoned to earth from another universe by a celestial being
 * Abilities: This Grikitch had particularly springy bones that made it resistant to blunt force trauma.
 * Diet: Unknown.
 * Attacks: Impale (harm 5, intimate, can cause fainting/shock) Snarl (1 harm, intimate)
 * Harm Cap: 7, Armor: 1

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Sparky
(I actually don't have the stats for this one, so it's all Lindsay, if ever she comes across this) .
 * Appearance:
 * Weakness:
 * Origin:
 * Abilities:
 * Attacks:
 * Harm Cap: Armor:

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